im redoing this page soon to reflect the new roadmap
i will keep thisto serve as a future roadmap
blog – virtual planet / adult mmo
(this is the preproduction phase site. these articles are placeholders and pointers to reference notes)
http://facebook.com/cyberspace28 (preproduction blog)
project lead: facebook(doht)com/neopangaia
http://underworldmmo.wordpress.com (concept reference)
http://neopangaia.com/ummo (concept/design ref)
An MMORPG where the various Realms of Mythology from the pages of history coexist.They are well researched for historical accuracy and inter connected around a central storyline. It is a place where the player is free to choose their experience. Underworld features the mature themes of the world?s mythologies. from a time before Religion. Although the players of Underworld MMO can have sex. the game is not centered around that. We have a lot of gameplay elements that have never been seen before in a commercial MMORPG.
The main features of Underworld are both new and familiar as listed below:
Underworld: When a character dies in the Underworld MMO, their “soul” journeys to the Underworld of their particular Realm of Mythology. Greek charaters go to Hades, Norse characters go to Valhalla of Hel.
A character has to work their way back to the land of the living. They gain valuable experience from the journey. Characters such as Vampires, who have no soul, suffer permanent death(permadeath) if they are killed. Even major NPCs go to the Underworld when they die.
Technology: A lot of technology is only usable by humanoids. Neural Controlled Mecha are an example of this. Some technology is only usable by inhumans. Vampires are an interesting exception because they can use both human and inhuman technology. Of course, they pay the heavy price of permadeath for this luxury.
Weather: Weather exists like in other MMORPGs. In Underworld MMO it can affect things beyond visibility. Ranged weapons have decreased range and accuracy, certain creatures have lessened or heightened abilities in certain weather. Some creatures can even be destroyed by weather(Vampires and Sunlight comes to mind).
In addition to these elements, magic users can actually control the weather on a zone by zone basis and use it?s affects against their enemies. Should two wizards have a duel in underworld MMO, it is a sight to behold.
Uniques: Rare item in Underworld MMO are truly UNIQUE. There is only ONE Majolnir, hammer of Thor and every other rare item. Should a major NPC lose their main weapon. They will seek it out from the ones who stole it. Should they be unsuccessful in retrieving it, they will have a new weapon made, but it will not be the one they lost. Be wary of players who learn that you have the Unique they seek!
Misc: In addition to human controlled NPCs, a lot of the elements of Under world MMO are familiar to MMORPG players. They are implemented a little differently:
Guilds: Can create their own quests, own property and AI stores.
Pets and Deities: Can be invoked, evoked or created (Golems)
Transportation: Walk, run, fly, swim, teleport or use vehicles and mounts.
Races: Over 20 races in the game are playable. Even monsters.
Servers: No mirrored duplication here. Thousands of players, One world. We add new Realms of Mythology to support additional players. There are enough mythologies on Earth to support half a million players in one huge gameworld.
neopangaia – meaning
The neopangaia is the new global village. The biocyberspace, the “One” world we are a part of and evolving into thanks to the internet, personal evolution, and synchronous Novelty. Neopangaia is also the working name for an interactive “Virtual Planet Earth” whose original concept site for the virtual planet earth can be found here: neopangaia.com/ummo
The devblog for the original game (minus the first few years of posts, which were erased) can be found at: http://underworldmmo.wordpress.com and the original blog/idea can be found at http://neopangaia.livejournal.com
pangaia was the name of an ancient land mass comprised of all continents on earth fused together.
ViCHI – AI
ViCHI stands for “Virtual Computer Human Interface”. It is a complex system where a photorealistic AI person integrates with your various internet connected devices and actually assists in organizing your day-to-day life. This sort of technology has been seen in films as diverse as “The Sixth Day” “The Time Machine” “Virtuosity” “Star Trek” and “Iron Man”.
ViCHI is a learning system that can adapt to her owner as well as connect with and manage everything from cars to refrigerators. Built using traditional game engine technology with connections to everything from Email to Office Applications, the technology was developed to complement the Virtual Planet Earth.
ViCHI was inspired partly by the work of artist Liam Kemp in 2004/2005. I realized at that time that realistic virtual humans would easily be within the grasp of even a cellphone by the year 2012.
UMMO Game Concept – Virtual Planet
(Adult MMO / MMORPG)
http://neopangaia.com/ummo – original video game concept site, made in 2005. Originally designed as a standard MMORPG, it has evolved into a fully planet sized virtual reality (warning, launches pop up window to non existent website).
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