OSS OgreKit Engine

UMMO is built on the GameKit/Ogrekit framework, for cost and time efficient production. It also offers unique technologies.
Info from http://code.google.com/p/gamekit/

The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use.

  • Using Ogre or Irrlicht for graphics, Bullet for physics, OpenAL for sound
  • OgreKit is most actively developed and in svn/trunk, the suspended Irrlicht version is in svn/branches/IrrKit.
  • Engine is written in C++ and the game logic can be done in C++, Lua scripting or logic bricks
  • Reads all data from Blender .blend files, with future FBX import planned
  • Free from viral licenses: only using components using MIT/BSD/Zlib style licenses
  • CMake cross-platform build system support that works out-of-the-box, see http://cmake.org
  • Gamekit supports Windows and Mac OSX, Linux, Android and iPhone.

 

 

There are a variety of engines to choose from, many open source.

[iframe http://en.wikipedia.org/w/index.php?title=List_of_game_engines&printable=yes 100% 600]

One thought on “OSS OgreKit Engine

  1. neo says:

    misc comments:
    science notes
    “Definition: mmorph: A two-level morphology tool for natural language processing The MULTEXT morphology tool, mmorph, is a free implementation of the two-level formalism for natural language morphology. If you don’t know what that means, you probably don’t need this package.”

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