We are aiming at Bullet Physics (due to it’s integration in Gamekit/Ogrekit/Blender), but here are some alternatives.
I was led to believe that OpenGL 3+ (includes 4) was on the roadmap for OGRE 1.9 (or even available in the unstable 1.9 available now?), but this post thread seems to indicate otherwise.. I am new to OGRE.. sorry.
Ogre 1.8.1 [Byatis] released!
The first maintenance release for the 1.8 stable branch (codenamed ‘Byatis’) is now available. You can find a list of all the bug fixes after the jump. There have been quite a few, so if you are having trouble with the previous release, check this one out. Maybe your problem has already been fixed. If not, let us know.
Meanwhile, most of this year’s GSoC projects have been merged into the unstable v1-9 branch – which of course you can grab from Mercurial if you want to join us on the bleeding edge.
So far the source releases are ready for download for 1.8.1, the SDK releases are currently being prepared and will be available within the next few days. If you don’t want to wait, give the source release a try